Aim trainer: click the targets
A quick aim trainer: ten targets appear one at a time; hit each as fast as you can.
Try a practice roundPlay today’s fiveHow it works
Ten targets pop up one at a time. Tap each target as fast as you can. Your time is the average per target, and tapping beside a target costs 100 ms.
What it measures
How long it takes to hit a target depends on how far away and how small it is, a relationship known as Fitts’s law, first described by Paul Fitts in 1954.
This test combines reaction time with movement time, the part gamers train with aim trainers.
What’s a good score?
In Reactdle, 650 ms or faster rates Sharp, up to 900 ms is Steady, and slower is Sluggish.
Tips
- Move first and correct at the end; small targets reward a smooth, fast approach.
- Accuracy matters: a miss adds time and you still have to hit it.
About Reactdle
Targets is one of twenty tests in Reactdle, a free daily reaction game. Every day everyone gets the same five tests, one from each kind: reflex, aim, brain, timing and words.