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Aim test

Aim trainer: click the targets

A quick aim trainer: ten targets appear one at a time; hit each as fast as you can.

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How it works

Ten targets pop up one at a time. Tap each target as fast as you can. Your time is the average per target, and tapping beside a target costs 100 ms.

What it measures

How long it takes to hit a target depends on how far away and how small it is, a relationship known as Fitts’s law, first described by Paul Fitts in 1954.

This test combines reaction time with movement time, the part gamers train with aim trainers.

What’s a good score?

In Reactdle, 650 ms or faster rates Sharp, up to 900 ms is Steady, and slower is Sluggish.

Tips

About Reactdle

Targets is one of twenty tests in Reactdle, a free daily reaction game. Every day everyone gets the same five tests, one from each kind: reflex, aim, brain, timing and words.

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