Skeet: a moving target aim game
Hit targets mid-flight as they sweep across the screen on curved paths.
Try a practice roundPlay today’s fiveHow it works
Eight targets fly across the box on curved paths. Tap each target while it’s flying. Tapping beside one costs 100 ms, and one that gets away counts as slow.
What it measures
Hitting a moving target means predicting where it will be when your tap lands. That interception skill is separate from aiming at something still.
Curved paths make the prediction harder, because the target’s direction keeps changing.
What’s a good score?
In Reactdle, 700 ms or faster rates Sharp, up to 950 ms is Steady, and slower is Sluggish.
Tips
- Lead the target slightly in the direction it is moving.
- Wait for a clear moment rather than chasing it across the screen.
About Reactdle
Skeet is one of twenty tests in Reactdle, a free daily reaction game. Every day everyone gets the same five tests, one from each kind: reflex, aim, brain, timing and words.