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Aim test

Skeet: a moving target aim game

Hit targets mid-flight as they sweep across the screen on curved paths.

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How it works

Eight targets fly across the box on curved paths. Tap each target while it’s flying. Tapping beside one costs 100 ms, and one that gets away counts as slow.

What it measures

Hitting a moving target means predicting where it will be when your tap lands. That interception skill is separate from aiming at something still.

Curved paths make the prediction harder, because the target’s direction keeps changing.

What’s a good score?

In Reactdle, 700 ms or faster rates Sharp, up to 950 ms is Steady, and slower is Sluggish.

Tips

About Reactdle

Skeet is one of twenty tests in Reactdle, a free daily reaction game. Every day everyone gets the same five tests, one from each kind: reflex, aim, brain, timing and words.

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